Diablo RPG Maker
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Diablo is a dark fantasy role-playing game developed by Blizzard Entertainment. This project was a fan-game created in RPG Maker 2000 with the integration of the Destiny Patch 2.0 developed by Bananen-Joe. Unfortunately, the game production was cancelled.
From this project, I learned a lot about logic, programming and pixel art. It was also where I mastered the RPG Maker 2000 engine, despite its significant limitations. The main issue that halted my progress was the complexity of creating the inventory system, which I had to redo many times. Despite that, the project received a lot of positive feedback from the RPG Maker communities.
I still feel compelled to work in a similar project. However, I would approach it with my own ideas this time: a new entirely game, not limited to just being a fan game but rather an original creation of my own.
Features
- Point-and-click action-RPG in RPG Maker!
- Custom menus panels like Diablo: Character Attributes, Inventory (with grid), Quests, Skills.
- Dialog system like the Diablo III.
- HUD with orbs animation like Diablo III and shortcuts for items and skills.
- Battle based on Diablo II.
- Two languages, English and Brazilian Portuguese.
Story
The following text is not canon to the original game but is my own creation inspired by the texts provided by Blizzard:
The Rise of the Three
Before the rise of the Western empires, the world of men was terrorized bythe malevolent entities known as The Three Evils. These eternal beings, banished from hell, roamed the earth, feeding on human desires and sowing chaos and conflict. They pitted father against son and plunged great nations into brutal, senseless wars. Their insatiable hunger for suffering and domination led them to ravage the lands of the Far East for countless centuries.
But hope was not lost. The enigmatic archangel Tyrael secretly gathered a group of mortal wizards to combat this evil. This secret order, known as the Horadrim, was comprised of wizards from various clans across the East. Despite their diverse origins, hey shared a common purpose—to hunt down The Three Evils and end their reign of terror.
Under the guidance of Tyrael, the Horadrim embarked on a perilous journey, drawing strength from their diverse allies and unique skills. While the exact number and identities of these brave wizards remain shrouded in mystery, it was their collective efforts — and the players dedication — that ultimately led to the success of their quest.